
oneshotGlowHacks is very old and was one of my very first ever C++ programs - written as a way to learn more about C++, memory managment on Windows processes, and other kernal level operations.
Why did I make oneshotGlowHacks?
This program was mostly a way for me to get an introduction to various C++ and Windows kernal basics while programming something I was interested in. I never really used them as they didnt have any anticheat capabilites.
What does this project contain?
- Real-time memory interaction with CSGO through the Windows API
- Advanced memory pattern scanning and process identification
- Multi-threaded memory operations
- Real-time player and entity ESP (wallhack) with color-coded visual indicators
- Advanced object classification system
- Team-based ESP filtering with toggle options
- Custom trigger bot with weapon-specific delay calculations
- Distance-based calculations for accuracy adjustments + adjustment for different weapons
- Entity data scanning and team validation
- Crosshair target verification system and scoped weapon state detection